SOCOM II: U.S. NAVY SEALs, THE SEQUEL TO LAST YEAR'S NUMBER ONE ONLINE CONSOLE GAME, OFFERS PLAYSTATION®2 GAMERS ALL NEW NON-STOP ONLINE AND OFFLINE ACTION THIS FALL
Title Features New Missions, Weapons, Online Capabilities and The Ability to Collaborate with International Special Forces
LOS ANGELES, May 13, 2003 – Sony Computer Entertainment America Inc. announced today the November 2003 release of SOCOM II: U.S. Navy SEALs, the sequel to the number one online console game, SOCOM: U.S. Navy SEALs which is already in the hands of more than one million gamers in North America. Developed exclusively for the PlayStation®2 computer entertainment system by Zipper Interactive, Inc. and produced by Sony Computer Entertainment America's Foster City Studio, SOCOM II: U.S. Navy SEALs is created in association with Naval Special Warfare Command, enabling the most realistic SEAL gameplay and mission designs of any military shooter.
SOCOM II: U.S. Navy SEALs places gamers in the role of an elite SEAL commander trained to protect America from hostile forces throughout the world and collaborate with international allied forces in unified missions. Playable both in single-player offline and up to 16 players online (broadband) via the Network Adaptor (Ethernet/modem) (for PlayStation 2), SOCOM II: U.S. Navy SEALs features all new gameplay, incredibly detailed graphics, increased chat and online functionality, unique mission types, additional weapons and more. Robust communication (voice and text chat) improvements make SOCOM II: U.S. Navy SEALs one of the most interactive and dynamic team-based games available to date.
"As one of the first titles developed to capture a console online gaming audience, we're excited to extend the SOCOM franchise with SOCOM II: U.S. Navy SEALs," said Ami Blaire, director, product marketing, Sony Computer Entertainment America. "The addition of new communication features, various difficulty settings and all new gameplay, gives gamers and fans of SOCOM alike the thrill of being a U.S. Navy SEAL commander."
In single-player mode, gamers must battle through a combination of 12 intense international missions that take place in both urban and rural settings, in various weather conditions and during different times of the day in treacherous international locations such as Algeria, Albania, Brazil and Russia. Some missions will require partnering with other international Special Ops forces, including (Russian) Spetznaz and (British) SAS units. Utilizing the best weaponry available, players will have at their disposal all new weapons such as the AT-4 Light Armored apon, RPGs, machine gun turrets, shotguns and other tools to assure that victory is the only outcome.
In online mode via broadband gameplay, up to 16 players (eight per team) can create their own SEAL character profiles and join the fight to take down hostile forces in 22 different online missions (12 new SOCOM II online missions and ten updated, enhanced SOCOM online missions) with five different mission types including new Escort and Breach missions. Using a SOCOM-compatible headset, enhanced online communication enables team members to more easily communicate either in-game or in the game lobby while viewing the new "who's talking" display and use sub-channels for offensive and defensive gameplay strategy. Players can also use a friends' list to easily find their friends online and vie for the top position on the player and clan rankings board. Featuring interactive environments, the ability to call in air strikes and supporting artillery fire capabilities, detailed player stat tracking, a spectator mode and more, the online gameplay in SOCOM II is more robust and furious than ever.