The sequel to one of the biggest selling titles ever is hear, can Chris Sawyer pull off another beauty?
Well no, not really. Both the best and the worst thing about Rollercoaster Tycoon 2 is that is sticks rigidly to the same formula as its predecessor. So much so that if you look at the screen shots you will probably have some difficulty seeing any differences from the original. You can play the game at a higher resolution now but that can make RCT2 unplayable due to the small people and coaster parts. The truth of it is, graphically RCT2 is no different to its big brother. Almost three years and the visuals are just the same, no improvement. You would have expected something even some smoothing on the landscapes. When the game was originally released the graphics where acceptable as some machines would have struggled to push the game at 1024x768 resolution. Even a two and a half year old laptop with a 16-meg graphics card will run RCT2 perfectly.
That's not all apparently the code underlying the game is all new. If it is new code, why hasn't anything changed apart from a new landscape editor and a few other things? Such as the rollercoaster designer, scenario editor and the new save feature but these all form the game in some way anyway. The rollercoaster designer will allow you to build and save rollercoaster's outside of the scenarios, the scenario editor isn't much of a help as the games default scenarios are good and varied and there are 20 to choose from; you can choose any scenario at the beginning of the game so you may pick and choose between scenarios. If you do fancy making your own scenario you may choose the size of the land plot, edit it and choose the variations on what needs to be done to finish the scenario. The landscape editor is much the same but now you can lift or lower land from one point to make a nice looking hill of indentation.
Unfortunately the list goes on, the clumsy interfaces have not been improved either. If the interfaces had been changed it would have made the game easier to handle and as a result more fun. Creating rollercoaster's can be quite difficult when areas are surrounded by scenery and even editing the landscape can be a tricky and time consuming job.