In SCAR , AI competitors are also based on a complex combination of skills and features which come together to form an opponent best adapted to the cars, course, and player, giving rise to countless alternative outcomes. The actual skill system is based on nine different abilities, divided into three tiers of experience. Skill sets include:
Heart: Increases driver's basic health capacity (Driver Condition).
Vision: Increases Tiger Effect capacity for Driver.
Intimidation: Ability to intimidate other drivers and cause them to make mistakes.
Handling: Improves effective vehicle grip and Driver's ability to handle the car
Acceleration: Increases overall acceleration and reduces gearshift time.
Recovery: Reduces effects of vehicle crashes and effects.
Focus: Allows Driver to reduce Condition damage to car and self.
Anticipation: Improves the Tiger Effect's duration and potency.
Endurance: Driver's basic healing rate. Improves Driver Condition regeneration rate.
A variety of different courses means that players will have the chance to compete on both race-circuits and in Fast & Furious street races across exotic Italian locales which range form the Tuscany hills to the Naples seaside, or battling it out in the streets of Florence and Milan .
In the management part, the player will be distributing skill points to develop his driver according to the different races, visiting the test track, winning and wearing different gear to improve his driver abilities.
Milestone have also developed an innovative AI system that adjusts the performance according to that of the player, requiring them to distribute skills and gain points in the same way. In fact, during any race, the cars will engage in a compelling duel to beat each other and achieve maximum skill points.
Finlly, remaining true to Alfa Romeo style, the music is 100% Italian style remixes of the original Ennio Morricone songs to give the final touch of flavour to this highly anticipated game from Milestone.