Now you are now allowed to drop and retrieve items anywhere in the game, eliminating the unrealistic item chest. There are some limits, as most rooms can only hold so many items. The map even allows you to see where each dropped item is. It becomes a tricky double-edged sword in that convenience is sacrificed for the sake of realism.
Many are fully aware this convenience/realism trade-off has become tantamount with the series in terms of graphics, and "Resident Evil Zero" is no different. Much like the GameCube remake of the first "Resident Evil," Capcom has taken game details, lighting, and other visual effects to a new level. From the start, "RE0" plunges the player in fantastic surroundings. Areas may seem too detailed, as there are intricate rugs and finely crafted wood everywhere.
"Resident Evil Zero" boasts some fine music and effects. A tense and fitting score usually accompanies walking into new areas filled with enemies, with boss fights having the most dramatic music. Some zombie-infested areas lack music, with other sounds such as firearms shots and zombie moans making for standard "Resident Evil" proceedings. The subtle effects such as crackling fires and footsteps on rugs add ambiance to the game. Attention has clearly been made to the voices of the characters with Billy, Rebecca, and the rest of the cast having above-average voice work
When it comes to instilling fear into the mind of gamer, Capcom may have made the same mistake, by continuing to include effects that tip off players a baddie is in the area.
If you are a Resident Evil fan, then this game is for you as it still contains and runs on the familiar theme and track of all the previous Resident Evil installments, but if this is your first evil encounter, you may initially be overwhelmed by the detail in the game, but fairly quickly become tired and realize that there are other games that have taken this fashion of game into new realms.